Version 1.01.1
Changes to styles
Bukijutsu update:
Adept:
Expert:
Fūinjutsu update:
Adept: You can perform the Enclosing Technique and Unsealing Technique instantaneously. These techniques no longer cost any chakra points. [You gain an additional 10 points of durability.]
Expert: You gain the ability to seal tailed beasts. When you miss an attack involved in attempting to apply a seal, you regain half of the chakra points spent to use that technique.
Shunshin update:
Adept: You can use the Replacement Technique two additional times per thread. This technique only requires one hand seal.
Expert:
Sensory style addition:
While all shinobi possess the ability to detect the presence of chakra released in especially large quantities, sensor-type shinobi are those few capable of doing so with precision and at their discretion. They are often, but not always, skilled in techniques (such as the eponymous Sensing Technique) that allow them to rapidly gain information about their opponents directly through an observation and understanding of their chakra. In addition to allowing for the use of sensory techniques and the creation of custom sensory techniques, ranks in this style also provide the following benefits:
Adept: Techniques with the Stealth or Sensory keywords cost 2 chakra points less to perform (to a minimum of 1). This benefit does not stack with any other cost reductions.
Expert: +1 rank to sense for determining your number of awareness points. If you already have S-rank sense, gain +2 awareness points instead.
Added techniques
Puppetry Technique addition:
PUPPETRY TECHNIQUE
D-Rank Bukijutsu
Nature: None
Keywords: Manipulation, Volley
Cost: Variable
Damage: Variable
Hand Seals: See description
Description: The Puppetry Technique allows for the user to wield one or more shinobi puppets in combat through the Bukijutsu style. While active, the user produces chakra threads from their fingertips (choosing either a D-rank, C-rank, or B-rank cost for the technique).
If used at D-rank, the user can control up to one puppet at a time. It can use one of the user's attack actions. Attacks from puppets deal damage equal to D-rank manipulation, modified by volley.
If used at C-rank, the user can control up to two puppets at a time. These puppets can use up to two of the user's attack actions. Attacks from puppets deal damage equal to C-rank manipulation, modified by volley.
If used at B-rank, the user can control up to three puppets at a time. These puppets can use up all of the user's attack actions. Attacks from puppets deal damage equal to B-rank manipulation, modified by volley.
The user must have the correct number of attacks through skill for the puppet to replace their attack, as this technique fundamentally replaces (but does not add to) the user's total non-technique actions per post. In place of hand seals, the Puppetry Technique utilizes constant movements to control the puppets. The cost to maintain the manipulation effect of the Puppetry Technique is paid each post it is used.
D-Rank Bukijutsu
Nature: None
Keywords: Manipulation, Volley
Cost: Variable
Damage: Variable
Hand Seals: See description
Description: The Puppetry Technique allows for the user to wield one or more shinobi puppets in combat through the Bukijutsu style. While active, the user produces chakra threads from their fingertips (choosing either a D-rank, C-rank, or B-rank cost for the technique).
If used at D-rank, the user can control up to one puppet at a time. It can use one of the user's attack actions. Attacks from puppets deal damage equal to D-rank manipulation, modified by volley.
If used at C-rank, the user can control up to two puppets at a time. These puppets can use up to two of the user's attack actions. Attacks from puppets deal damage equal to C-rank manipulation, modified by volley.
If used at B-rank, the user can control up to three puppets at a time. These puppets can use up all of the user's attack actions. Attacks from puppets deal damage equal to B-rank manipulation, modified by volley.
The user must have the correct number of attacks through skill for the puppet to replace their attack, as this technique fundamentally replaces (but does not add to) the user's total non-technique actions per post. In place of hand seals, the Puppetry Technique utilizes constant movements to control the puppets. The cost to maintain the manipulation effect of the Puppetry Technique is paid each post it is used.
Rules clarifications
Clashing clarification:
Chakra Flow: X chakra; This allows the player to replace damage from their strength with damage from their technique by paying that cost for damage from that attack. This cost is paid per attack [and can clash against other ninjutsu (though it is vulnerable to the practical limitations of the specific chakra flow technique, i.e. a sword slash might split a fireball but will not dispel it, and an arrow will not shield your legs from a wave of mud)].
Manipulation: X chakra + X chakra per post; The ability to freely manipulate material without the use of handseals, techniques using manipulation deal Y damage per hit, where Y is the damage from the rank of chakra spent. This keyword is not available for S-rank custom techniques. [Techniques with this keyword clash against other ninjutsu according to the damage granted to them by their rank and other keywords applied only once per post, i.e. an A-rank technique with manipulation but no other keywords and no relevant elemental interaction would be overwhelmed by 17 damage for the duration of that round.]